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Operating Systems

Build an OS from Scratch in C

A 64-bit kernel you booted yourself, and then kept building until it was a system you could use: a boot stub and bootloader you wrote, long mode, console and serial drivers, GDT/TSS and an IDT that catches CPU exceptions, live timer and keyboard interrupts, a physical frame allocator and page tables and a working heap, a scheduler that becomes preemptive, ring 3 with syscalls and per-process address spaces, a block device and a filesystem, and the shell you type into at the end — every stage verified by booting your own kernel in QEMU.

19 labs · c · ~15-20 hrs

This course is on the roadmap. The syllabus is set; the labs aren't published yet. Create a free account and we'll tell you when it opens.

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00Environment & build systemcoming soon
01Boot stub → protected mode → first Rustcoming soon
02Load the kernel → long mode → BootInfocoming soon
03Kernel I/O: console, serial & println!coming soon
04Debugging with GDB + QEMUcoming soon
05The GDT & TSScoming soon
06The IDT & CPU exceptionscoming soon
07PIC, timer & keyboard interruptscoming soon
08The physical frame allocatorcoming soon
09Page tables: map, translate, unmapcoming soon
10The kernel heap: Box, Vec and Stringcoming soon
11Tasks & a cooperative schedulercoming soon
12Preemptive multitaskingcoming soon
13Ring 3 & the first syscallcoming soon
14Loading a program & per-process address spacescoming soon
15Block devices & a RAM diskcoming soon
16VFS & SimpleFS: a real filesystemcoming soon
17The keyboard line editorcoming soon
18The shell: a system you can usecoming soon